From October 6th to 9th 2016 the Indonesian capital Jakarta will host the 8th e-Sports World Championships of the International e-Sports Federation (IeSF). It features competitions in League of Legends, Counter-Strike: Global Offensive and Hearthstone: Heroes of WarCraft, with an overall cash prize pool of 54’000 USD (20’000 USD each for League of Legends & Counter-Strike: Global Offensive, 4’000 USD for Hearthstone: Heroes of WarCraft and another 10’000 USD for the overall nations ranking). It is up to each of the 45 member nations of the IeSF to determine the best players/teams to participate in the competition.

In Switzerland we hold on conducting qualifier tournaments to determine the best Swiss players. For the realization of the qualifier tournaments we rely once again on your help. We are looking for organizers who would like to support us as parnters in the organization of the qualifier tournaments.

Qualifier Plans

There will be two online tournaments for each discipline. The winners of the two online tournaments will then face off in a grand final for the spot in the delegation for the World Championship. Thus there will be six online tournaments (two each for League Legends, Counter-Strike: Global Offensive and Hearthstone: Heroes of WarCraft) and three grand finals. For the three grand finals we are currently in the process of looking into organizing a single combined offline event. Unless otherwise possible the grand finals will be played online as well.

In Counter-Strike: Global Offensive we have a special case. Due to the regular participation in E-Frag’s competition “The World Championship” (TWC) the federation has had a permanent national team for almost two years. In the past the roster of ten players on the national team has been kept up to date with the best Swiss players at all times.

Thus, should it come to complications in the qualifier for Counter-Strike: Global Offensive (e.g. significant problems with servers such that a fair competition is not ensured), we will fall back to forming a line-up based on the national team roster for the TWC.

Tasks of Partners and the Federation

As in the past we will have to rely heavily on the support of well established and experienced organizers from within the Swiss community. Basically we would like to work with a maximum of three different partners (i.e. one partner per discipline), preferably with fewer partners who are able to help out in more than just one discipline. For each discipline the according partner will be responsible especially but not exclusively for the following tasks:

  • Management of the registrations for the qualifier tournaments
    Check, verify and confirm the competitor registrations; support competitors in the registration process, etc.;
  • Organization and coordination of casters and streams production (at least two languages*)
    Engagement of casters to broadcast the qualifier tournaments in at least two languages*; Coordinating which games are commented by casters; set up broadcasts using overlays provided by the federation a well as the federation’s channel(s);
  • Organization and coordination of tournament administrators
    Engagement of tournament administrators to ensure a seamless execution of the tournaments;
  • Organization, configuration and coordination of servers (CS:GO)
    Organizing the servers for the online tournaments in Counter-Strike: Global Offensive; Configure and administer the servers;
  • Deciding game-specific regulations
    Deciding the seeding mode, tournament format and game mode (e.g. game mode in Hearthstone);
  • Communication of tournament information (at least two languages*)
    Promotion of the qualifier tournaments; Timely communication of relevant information (e.g. deadlines, formats, rules, terms & conditions) to the competitors; reporting competitor information and match results; Communication generally in at least two languages*.

* the two languages don’t have to be German and French, but can also be a combination of English with either German or French.

As a partner you must basically be able complete these tasks individually, of course the federation will support your efforts wherever possible. All partners in the qualifiers will be promoted on the according online broadcasts, on the official website of the qualifier, in press announcements, and in the communication with our potential sponsors.

The federation will be especially but not exclusively responsible for the following tasks in the organization of the qualifier:

  • Organization and coordination of the communication channels (i.e. website, social media, streams, press, etc.)
    All official communication of qualifier information will be provided through the official website on and the social media channels of the Swiss E-Sports Federation (partners may use their own channels for additional promotion of the qualifiers); All official streams of the qualifiers will be broadcasted on the channel(s) of the Swiss E-Sports Federation.
  • Acquiring sponsors
    It is the responsibility of the Swiss E-Sports Federation to acquire sponsors to cover the expenses for servers (CS:GO), offline event and the general participation of the national team in the World Championship.
  • Organization and coordination of the potential offline event
    For the organization and coordination of the offline event we will identify potential partners for the realization.

Provisional Qualifier Schedule

Currently we are planning the qualifier according to the following provisional schedule:

  • until June 20th 2016: Selection of the partners for the qualifiers;
  • July 9th/10th 2016: Online Qualifier #1 – Hearthstone: Heroes of WarCraft
  • July 16th/17th 2016: Online Qualifier #1 – League of Legends
  • July 23th/24th 2016: Online Qualifier #1 – Counter-Strike: Global Offensive
  • July 30th/31th 2016: Online Qualifier #2 – Hearthstone: Heroes of WarCraft
  • August 6th/7th 2016: Online Qualifier #2 – League of Legends
  • August 13th/14th 2016: Online Qualifier #2 – Counter-Strike: Global Offensive
  • August 28th 2016: Qualifier Grand Finals

These are only provisional and not definitive dates.

Partner Application

To apply for partnership in one or multiple games please use the following Google form:

The application deadline is Sunday, June 12th, 2016 at 23h59 CEST.

In case of additional questions you may contact us at anytime via email partner[at]